At present, millions of tourists go to Venice every year, and Venice has become a "losing world scenery" because of the rising water level.
However, the threats Venice facing is not only the water level, but also the coming of the noisy tourists and the leaving of aborigines. Tourists experience the visible city of Venice, leaving the same but less impression of rapid travels.
We want to give visitors as well as aborigines the opportunities to observe and understand the city with a new view and mood, so that the real elements and charm of Venice will remain in people's hearts forever.
Our plan doesn’t provide a watchtower for people to look around the city from bird's-eye view, which is not impressive and boring. We use spatial measures such as controlling the position of windows and the thickness of walls to limit the view of people in the box, so that they can only see part of Venice and focus on the sight that are easily neglected and then guess the urban fragments invisible.
The game of "invisible Venice" arouses people's desire for exploration and promotes the level of cognition to Venice. What’s more, people can experience endless fun in this process!
Mapping, Master Plan, Plan Analysis, Model Photos, View Analysis and so on.
Albertus Wang, Laura Anna Pezzetti, Kalliope Lontozoglou, Ludovico Sartor, Xiaofeng Li, Gangyi Tan, Yanfei Jia;